Or, err on the side of caution, and leave it to a mastering engineer who will do so.there are plenty of those out there, and $$$ talks. If you absolutely must play the level war/game, using an appropriate tool (plugin, outboard) in a knowledgeable manner would be the best way. Intersample peaks and several other nasties are not visually represented by most DAW meters (stock), and your ears might not even catch the most subtle clip(s).
As such, proper gain staging and such is the only practice and habit one should observe, if at all possible. While certain circumstances may allow for a visual representation of clipping to actually not result in a clipped result, all do not allow for this. My conclusion to this has always been to A) pay attention to the meter only while playing the track, and not while bouncing, and B) as others have mentioned, listen to the bounced track, and if it seems to have some headroom then it probably does.Ĭlipping is a bad idea to accept in any way, shape, or form IMO. The peaking while bouncing seems to not have any correlation with my final level either if I take my bounced track and listen to it or put it in a waveform editor, it will play at the same level the unbounced track does, and shows no signs of peaking. It will do this with a track that, when played normally, will not peak the meter at all.
#Mbox 2 pro clipping Offline
I haven't noticed this when bouncing in realtime, but when I bounce offline the level meter will often jump around in the red as the playhead zooms along. The levels on the mixer seem to be very different when PLAYING a track and when BOUNCING a track. I'd like to address the original question for a sec, because this is something I've wondered about too, and maybe David or someone with more knowledge that me can chime in on this. One issue i've been having is that when I create a Audio Out 1-2 track and hit the record button to bounce down the song in realtime, the track will almost constantly be clipping in the red